Doraemon (2005) Episode 886

Published: Sabtu, 25 Oktober 2025 15:00:00
TV Time - Doraemon (2005) (TVShow Time)

The Chronos-Conveyor Catastrophe Intriguing Teaser: The Loop of Eternal Snacks The episode, titled The Chronos-Conveyor Catastrophe, opens with a chilling premise: what if convenience wasn't just instant, but infinite? Imagine walking into your neighborhood shop, purchasing your favorite, most expensive snacks, and then watching, moments later, as the inventory spontaneously replenishes, and the transaction details vanish from the ledger.

A localized temporal anomaly a greedy Nobita Nobi’s dream has opened a hidden wormhole in the aisle of the local Konbini.

But this glitch in time isn’t just offering free treats; it is draining the energy from the temporal foundations of the neighborhood, and if Doraemon doesn’t close the loop, the entire street could be frozen in a disastrous, never-ending afternoon rush hour.

The conflict isn't just about theft; it's about the catastrophic consequences of exploiting the fourth dimension for a new video game console.

The Heart of the Conflict: A Desire for Effortless Wealth The core conflict is born from Nobita’s perennial desire for easy material gain.

After Suneo Honekawa flaunts the newest, massively multiplayer online (MMO) console the AuraSphere X-7 Nobita is consumed by envy.

The console costs a prohibitively high amount, and his meager allowance is insufficient.

Nobita, instead of attempting to earn the money through chores or a part-time job, locks Doraemon out of his pocket dimension, demanding a gadget that generates currency effortlessly.

Reluctantly, Doraemon produces a highly experimental tool that was never meant for consumer use: The Instant Exchange System (IES).

The IES works by identifying short-term, low-value resource fluctuations (like a missed expiration date, or a briefly understocked shelf in a local shop) and conducting an immediate, hyper-efficient, micro-transaction using future currency, only to reverse the entire process within seconds, netting the user a tiny, almost undetectable profit.

Nobita, however, only hears the words Instant and Exchange.

He rushes to the local convenience store, Konbini-Stop, run by the perpetually weary Mr.

Kado.

Nobita plans to use the IES to generate small amounts of cash by exploiting the micro-fluctuations in snack pricing.

Important Characters, Roles, and Motivations Character Role in the Episode Motivation Nobita Nobi The Catalyst of Chaos Driven by extreme envy of Suneo's new gaming console (AuraSphere X-7) and his innate laziness.

His motivation is to gain instant, significant wealth without effort.

Doraemon The Gadget Provider and Fixer Motivated by a sense of responsibility toward Nobita and a desperate need to maintain the stability of the timeline.

His role is damage control.

Suneo Honekawa The Inciter/Trigger Motivated by vanity and the desire to show off his wealth and new technology.

His boasting is the direct cause of Nobita’s dangerous scheming.

Jaian (Takeshi Goda) The Unwitting Escalator Motivated by appetite and his habit of bullying.

His opportunistic demand for free snacks rapidly speeds up the misuse of the IES, making the situation critical.

Mr.

Kado The Convenience Store Manager Motivated by the desire to run an honest, peaceful business.

His role is the unwitting victim and the first person to notice the reality-breaking anomalies.

Sequential Breakdown of Important Scenes 1.

The AuraSphere Challenge (Setup) The episode begins in the local park where Suneo is surrounded by enthralled classmates.

He unveils the AuraSphere X-7, a holographic gaming console, demonstrating a dazzling sequence of gameplay.

Nobita is ridiculed when he admits he can only afford his ancient, handheld game system.

Suneo, in an uncharacteristically cruel moment, suggests Nobita might have to work for a decade to afford the AuraSphere.

This humiliation fuels Nobita's destructive envy.

2.

Acquiring the IES (The Gadget) Nobita returns home, throws a tantrum, and traps Doraemon until he produces a solution.

Doraemon, under extreme duress and unable to access his main pocket due to Nobita’s blocking gadget, retrieves the IES from a rarely used auxiliary compartment.

He warns Nobita: the IES is designed only for monitoring resource stability, not generating capital, and using it aggressively could cause a localized temporal friction event.

Nobita ignores the dense technical warning, seeing only the device's potential.

3.

The First Glitch at Konbini-Stop (The Misuse) Nobita activates the IES in the candy aisle.

He buys a single, high-end chocolate bar.

The IES performs its micro-trade, netting Nobita 10 Yen.

He notices a subtle shimmer in the corner of his eye.

When he looks back at the shelf, the exact chocolate bar he just bought is back on the shelf, perfectly sealed, exactly where he took it from.

He buys it again.

And again.

Doraemon (TV Series 1979–2005) - Episode list - IMDb

The IES isn’t just netting him currency; the intense local trading is causing the timeline to glitch, resetting the state of the merchandise he interacts with, creating an infinite resource loop.

Nobita realizes he can buy, eat, and re-buy his favorite things, getting the cash back and enjoying the item perpetually.

4.

Jaian’s Demand and Exponential Chaos (Escalation) Nobita is attempting to convert the infinite snacks into money by repeatedly re-selling the same item back to the time-loop effect when Jaian and Suneo arrive.

Jaian, spotting Nobita with endless snacks, demands to know his secret.

Jaian immediately recognizes the power of the loophole and starts demanding huge amounts of inventory: entire crates of soda, expensive imported ramen, and rare collectors’ edition chips.

The sheer volume of transactions forced by Jaian causes the IES to overload.

The temporal friction causes flickering lights, time-dilation effects (the manager, Mr.

Kado, moves in slow motion), and a low, persistent humming sound audible only to Doraemon.

5.

Doraemon’s Intervention and the Time Freeze (Climax) Doraemon arrives, alarmed by the temporal signature.

He finds the Konbini-Stop locked in a chaotic, flickering loop.

Jaian and Nobita are stuck in a micro-second, perpetually reaching for the same bag of chips, their actions repeating thousands of times per second.

Mr.

Kado is frozen mid-step, holding a receipt that is constantly fading and reforming.

The IES has created a temporal singularity.

Doraemon uses his Anti-Time-Loop Gun (a rare, specialized tool) to try and shatter the loop.

However, the loop is too strong.

He realizes he has to reverse the cause Nobita's greed.

Doraemon dives into the loop, attempting to reason with the frozen, repeating Nobita.

He eventually hits upon a solution: he overloads the IES with a counter-frequency that broadcasts a highly specific, low-grade temporal guilt back in time, ensuring the original transaction is retroactively recorded.

The Dramatic Ending and Twist Doraemon succeeds, and the Konbini-Stop snaps back into normal time with a thunderous pop.